Is there anything that makes the brawlers beatstick implementation better than your previous builds (besides shutting down an adc's lifesteal)? Also, i noticed you changed titans bane with executioner. Hey drai, i noticed you changed your auto based build again. You don't want 3 items that give you 0 power. Thing is, as a standard, you want that power, since Brutalize has 200% scaling. You could choose Urchin sort of early (3rd spot maybe), and consider a protection item late.or you could go Void + Ancile (or Bulwark if you really wanted the added health also), and that would be a bruiser. So yeah, the Bruiser build is too tanky (and I'd opt for Warrior Tabi instead of Talaria Boots as of 5.12/5.13. Spirit could be okay if you needed it late game, I guess. squishies), as of Patch 5.12, I would drop Spirit Robe and Shifter's Shield, and consider more Ancile and another damage item like Brawler's Beat Stick, situationally, or maybe Heartseeker. If targeting a tank, it's because he's the only one there, or if you want to ult and take him away to prevent him from contributing to a fight. Titan's Bane at this point is on the weak-ish side, and Fen doesn't have enough good burst to take down a tank. I generally like Hide of the Urchin if going a standalone protection item, or as a base, with the 2nd protection item being a more bruiser-focused item with protections against the more dangerous damage type in the match. The 2 Jungle builds are technically pretty "bruiser"-ish. I would say dedicate 2 items typically to defense as a standard, and 3 only if going tank. Overall, I'm in general agreement with DV-8 and Kriega. So a typical start could be: Warrior's Blessing, Chalice of Healing, 3 (or 4) x Healing Potion.įor solo consider alternative items like: Masamune, Winged Blade, Runic Shield, Hide of the Urchin, Mantle of Discord, Gladiator's Shield, Bulwark of Hope, Brawler's Beat Stick, Stone Cutting Sword (If you sell boots and already have Masamune) and Mystical Mail. I would just rely on Void Shield instead for penetration, maybe a Brawler's Beat Stick for anti-heal.įor solo you should also really be getting Warrior's Blessing not Hunter's Blessing. Also only get Titan's Bane 5th or 6th item.Īlso im not sure about that start, try this instead: Assassin's Blessing, Mace, 2 x Healing Potion.Ĭonsider items like Brawler's Beat Stick, Ancile, Masamune, Warrior Tabi, Magi's Cloak, Mantle of Discord, Heartseeker as alternatives.įor your solo build you shouldn't really be getting Titan's Bane, but if you really want to get it last. Jungle builds are fine, but not sure about that Hide of the Urchin in the bruiser build, especially with 2 defense items. This ability should be prioritized in leveling 1st, due to the high amounts of damage it can do early-mid game, UNLESS you're against an enemy team comp that has multiple Gods that can cancel this ability out with CC such as cripples, stuns, or silences, in which case it should be prioritized 2nd. At full runes, each strike deals 75% damage to nearby enemies, which makes this perfect for clearing jungle camps. Note that each of the 4 hits on Brutalize is considered an individual leap, so it therefore can not be interrupted by knockbacks or roots either. ![]() ![]() During Brutalize, you are immune to knockups. ![]() At full runes, each strike deals 75% damage to nearby enemies."Ī potent ability that deals 4 almost unavoidable hits, dealing +50% Physical Power in damage, as well as granting protections (5 + 1 * level). If there was an enemy in the radius, he strikes them 4 times, dealing additional damage with each strike while being immune to knockups. "Fenrir pounces to his ground target location.
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